Recently the VFX artist Zdravko Pavlov gave a behind the scenes glimpse of Adam demo including the use of CaronteFX technology.
Zdravko Pavlov is a visual effects artist with 11 years experience in motion graphics and compositing for CG productions, VFX art for games, and 3D modeling, lighting and rendering. His responsibilities in the production of the Adam demo included the creation of particle effects and the dynamic simulations.
“A big part of the simulation work was done inside Unity, since CaronteFx is an editor extension that is available on the asset store. It was my tool of choice for this particular project because it handles rigid bodies, soft bodies, cloth and ropes simulations and it handles it well. It has powerful fracturing tools as well and it can record the collision events and spawn particle system where it occur. It has very reliable joints system, including automatic generation of joints. Also, for the ropes, it supports custom rendering shape (tileable mesh), so you can have details on the ropes (in case you want to make cables).
You can substitute objects while the simulation is calculating with the available event triggers, so the cloth tearing can be achieved there as well.
One of the nice things about CaronteFX is that you don’t have to leave Unity for making complex simulation setups and you don’t have to know houdini or anything of the sort to achieve great results.”
Read full article in Unity’s blog: https://blogs.unity3d.com/2017/01/04/adam-vfx-in-the-real-time-short-film/