Training and Education

Resources - Scenes

Car

Title: Fluid´s Road (RF4)
Author: NL
Date: 07 September 2007

Level: Basic
Used with: ---

 
EmittersDaemosObjetcs

Resume: A car circulates around a fluid road. Scene shows how interact different elements within realflow as particles, rigid bodies, daemons...

Fluid needs to be relaxed before running the simulation.

Files: Download here (9 Mb)




Gears

Title: Fluid´s gears (RF4)
Author: NL
Date: 07 September 2007

Level: Intermediate
Used with: ---

 
EmittersDaemosObjetcs

Resume: A liquid falls from gears and show the car´s figure.

Note that the gears has inactive/active animation to leave fall the liquid. Car can be displayed to NO to hide it and show only the fluid making the car´s figure.

Files: Download here (3,17 Mb)




Gnu

Title: Gnu (RF4)
Author: NL
Date: 07 September 2007

Level: Advanced
Used with: ---

 
EmittersDaemosObjetcsRealWave

Resume: A gnu is walking through the river.

Learn how mix animated objects with particles, daemons, realwave and rigid bodies.

Files: Download here (1,97 Mb)




Syringe

Title: Syringe (RF4)
Author: NL
Date: 07 September 2007

Level: Basic
Used with: ---

 
EmittersDaemosObjetcs

Resume: Push the liquid from a syringe on the interior of a sphere so that it remains orbiting.

Files: Download here (81 Kb)




RW Particles

Title: Realwave particles (RF4)
Author: NL
Date: 27 August 2007

Level: Basic
Used with: ---

 
EmittersRealWave

Resume: Setup of realwave particles. note how the links are setup and the interaction between particles and surface is controlled.

Files: Download here (374 Kb)




Title: Fire (RF4)
Author: NL
Date: 06 August 2007

Level: Basic
Used with: ---

 
DaemosParticles

Resume: Flames are made using dumb particles and a noise daemon applied by velocity.

Files: Click here (zip. / 6 Kb)




Title: Rope (RF4)
Author: NL
Date: 06 August 2007

Level: Basic
Used with: ---

 
ConstrainsDaemosObjetcs

Resume: Use the rope constraint to set up a scene where a box collide with a another box tied to a rope.

Note that the rope is not simulated but the behavior of the rigid bodies.

Files: Click here (zip. / 8 Kb)




Title: Break prefractured wall (RF4)
Author: NL
Date: 06 August 2007

Level: Basic
Used with: ---

 
DaemosObjetcs

Resume: A prefractured wall is broken by a ball impact.

Rigid bodies dynamics scene ideal for understanding parameters such as mass, friction or elasticity.

Files: Click here (zip. / 60 Kb)




Title: Chain reaction (RF4)
Author: NL
Date: 03 August 2007

Level: Basic
Used with: ---

 
ConstrainsDaemosObjetcsParticles

Resume: Use constraints and rigid bodies to simulate a ball chain, or a teapots chain like in the scene.

This is a simple setup yet very interesting. With a little work on the connected 3d platform you can simulate a hose.
You can experience with different settings of simulations timesteps, you can change dumb particles per fluid, change collision primitive, and also we recommend to reproduce the scene once you have learned what's in it.

Video: Video01, Video02 (Streaming)
Files: Click here (zip. / 41 Kb)




Title: Rocket take off (RF4)
Author: NL
Date: 16 April 2007

Level: Basic
Used with: ---

 
Objetcs

Resume: Use the "impulse" feature to dynamically drive a rocket using particles as if these were the fuel.

You can experience with noise and age daemons parameters, en even make the rocket to go into a spin by putting the rocket and emitter's centres out of alignment.

Scene: Click here (.zip / 4 Kb)




Title: The American Brew (RF4)
Author: Marcelo Cermak / www.marcelocermak.com
Date: 9 April 2007

Level: Intermediate
Used with: ---

Resume: This is the title animation of The American Brew, a documentary by Roger Sherman. While making this sequence, Cermak’s goal was to create the best quality animation possible within the 4 weeks he had to finish the production. RealFlow4’s new scripting features were the key to develop the desired effects. Cermak adapted an existing beer script to his needs, and Python allowed Cermak flexibility to make quick changes requested by the client. The final 14-seconds simulation calculated 250,000 particles, creating a fine polygonal mesh with thousands of polygons. It took more than a dozen simulations to create the final look, the most difficult task being the creation of the beer foam against a white background, where it was harder to define. Marcelo Cermak is an animation, vfx and graphic design artist working in New York City. He has done work for The Discovery Channel, Nova and Channel 4, amongst others.

For more information about the documentary, visit:
www.florentinefilms.com/sherman and www.herestobeer.com.

Video: Click here (Streaming)
Files: Click here (zip. / 1,32 Mb)



 

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