RealFlow | Cinema 4D 2.0 is built on RealFlow’s 10 Dyverso multiphysics solver – so you get the best in fluid simulation quality and performance, with an easy workflow.
Forget about going back and forth between 3D platforms . You no longer have to worry about network dependencies, permissions, or IP issues.
Make use of your favourite set of Cinema 4D tools. Just to name a few: Deformers, MoGraph objects, Thinking Particles workflows and native Cinema 4D falloffs.
RealFlow | Cinema 4D is GPU accelerated, supporting CUDA and OpenCL.
Interaction between different fluids in the same scene.
Now it is possible to mix fluids with different properties. This includes not only liquids but all of our multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic.
Alembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter.
The new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.
Filter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters.
New parameters for filter daemon: