Testimonials

Publicis Amsterdam // www.publicis.nl

RealFlow4 for Mac is an application that allows you to remain in a creative state of mind while still being able to produce world-accurate particles. For those who require a higher level of detail. RealFlow4 offers all the necessary options to make it possible.

Jeffrey Levenstone




CreativeMac // www.creativemac.com

The speed and ease of use in RealFlow affords motion graphic designers access to beautiful particle simulation. Now that RF4 has been released on the Mac OS, realistic dynamic particle interaction is available for everyone. The new, customizable interface design and access to Python scripting make the sophisticated application perfect for both newer users and advanced users alike. Now that RF4 runs on OSX for PPC and UB, it's a "Must Have" for all 3D particle pros.

Ko Maruyama




Fusion CI Studios // www.fusioncis.com

Since September 2005, we've been using RF4 at a hyper intense, advanced level in a series of demanding projects (4 feature films and 6 commercials). This tool has evolved through a close collaboration between us, Next Limit and these projects to become a battle-hardened CG weapon ready to take on particle, fluid and rigid body simulation vfx in shots that make vfx supervisors tremble with fear. The port to linux 64bit, the highly efficient multithreading, the hugely improved GUI and workflow, and the total flexibility offered by Python scripting, on top of the already excellent fluid and rigid body solvers, mean that large scale photoreal results are within the grasp of small studios. It's a proven fact: this application can steal shots from the big boys. I'd recommend every studio interested in achieving high-end vfx get up to speed on this tool.

Mark Stasiuk, Lead Technical Artist and Co-Founder, Fusion CI Studios, Vancouver, Canada




Motion Theory // www.motiontheory.com

Motion Theory had to create a whimsical spot for Molinari liqueur that incorporated live action with photoreal CG elements. An integral part of the ad was the signature pour of Molinari at the end, which required photoreal CG Molinari to move with the live action bottle and glass, and pour in a very particular z-like shape while still looking both natural, and appetizing. Layered on these demands is the short timeline of commercial projects. Going with RF4, we were able to create a few versions of the element in just a few days. The rapid turnaround time on tweaks and the ability to use scripting to sculpt the fluid motion in a natural way gave us a great ability to deliver just what the client was looking for artistically, but with a well-integrated photoreal look consistent with the rest of the piece.

Javier Jimenez, Executive Producer, Motion Theory, Venice, California, USA




Below The Radar / Red Square Studios // www.btrstudio.com

For a major commercial, we were faced with the daunting task of putting soccer players inside pints of beer, and having them kick the soccer ball from pint to pint. At the end, the ball has to shoot like a rocket up through a foam head of beer, and the camera has to go along for the ride. We chose RealFlow4 to create this scene.

Two CG artists worked for several days, creating the simulation of the ball shooting through the foam. Also swirls of bubbles created in RealFlow4 were added behind the ball as it torpedoes through the beer. RF4's improved workflow made the project move fast and the scripting allowed us to customize a spherical emitter to produce bubbles out it's back end like a rocket exhaust. Our Client was extremely pleased with the final result and couldn't tell the difference between the actual photography and the elements we created in RealFlow4. It was a great success!

Dick Voss, Producer, Below The Radar Productions; and Damon Chernavsky, CG Artist, Red Square Studios, Santa Monica, California, USA




CIS Hollywood // www.cishollywood.com

CIS Hollywood was presented with the challenge of adding and enhancing water for numerous shots of the ship's interior in this summer's "Poseidon" (Warner Bros.) The shots ranged from adding water dripping from the ceiling of the overturned luxury liner, to the most complicated shots that called for a huge surge of water violently coming down a hallway, lifting objects and splashing over the camera. Running RF4 on a 64bit version of linux we benefited from a big speed increase in the complex simulations over RF3, and the new scripting features allowed us to streamline our pipeline giving us the ability to generate secondary spray simulations as a post-process. The new data formats gave us access to enough of the particle attributes to work in conjunction with our internally developed surfacing tools, allowing us to combine RF4 with our own proprietary functionality.


Bryan Hirota, VFX Supervisor, CIS Hollywood, Hollywood, California, USA




Flash Film Works // www.flashfilmworks.com

As the primary VFX studio on Touchstone's "The Guardian" (release: September 2006), RealFlow4 has taken a central position in our CG pipeline. The film is all about stormy ocean surfaces and the director demands frightening, photoreal visual effects. A team of only 5 are using RF4 to add multiple large-scale elements such as whitecaps, breaking waves, bow hits and wakes to each of more than 50 major shots, over just a few months. In most cases, the compositors can't tell the difference between the real 2D elements and the added RealFlow elements. The greater stability and speed, the hugely improved workflow over RF3, the move to 64bit, the controllability, and especially the ability to use Python scripting have allowed us to raise the bar on ocean water effects in feature films.

Dan Novy, CG Supervisor, Flash Film Works, Hollywood, California, USA



 

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