Case Studies
Sinking of Japan
Next Limit question: How was the scene that
used RealFlow made?
We used RealFlow in the scene where Japan is hit by a massive
earthquake.
First, we preperd the scene with 3ds max to make a collision
for RealFlow later use in RealFlow.
We animated buildings that moved and destroyed here.
Export objects (SD format) from 3ds max, and then imported
it intoRealFlow.
We made a very big scale fluid beforehand that was tested
many times, and then aimed it at the buildings.
Then, we generated the mesh and exported it as a mesh bin
file sequence, exported that to 3ds max again, removed the
alpha, and rendered it.
We then made a composite of the effect, the background, and
the buildings (made with a 3D application) with AfterEffects.

View
this scene (650 Kb)
* Originally, this scene was going to show more water, but
we had to change the direction method to make ¨ The town
that sinks ¨. Now the scene shows more smoke than water
effects.
Go to the
websiter // Watch
trailer
RealFlow can make very natural movements. Thanks to the Collision
system and friction calculation based on physical simulation,
it was unnecessary to animate water effect seperately.
Copyright:
VFX Designer, Tomonori Horio (MALIN POST)
VFX Designer, Noriko Hasegawa (MALIN POST)
Japanese version
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