Case Studies

Sinking of Japan

Next Limit question: How was the scene that used RealFlow made?

We used RealFlow in the scene where Japan is hit by a massive earthquake.

First, we preperd the scene with 3ds max to make a collision for RealFlow later use in RealFlow.

We animated buildings that moved and destroyed here.

Export objects (SD format) from 3ds max, and then imported it intoRealFlow.

We made a very big scale fluid beforehand that was tested many times, and then aimed it at the buildings.

Then, we generated the mesh and exported it as a mesh bin file sequence, exported that to 3ds max again, removed the alpha, and rendered it.

We then made a composite of the effect, the background, and the buildings (made with a 3D application) with AfterEffects.

View this scene (650 Kb)

* Originally, this scene was going to show more water, but we had to change the direction method to make ¨ The town that sinks ¨. Now the scene shows more smoke than water effects.

Go to the websiter // Watch trailer

RealFlow can make very natural movements. Thanks to the Collision system and friction calculation based on physical simulation, it was unnecessary to animate water effect seperately.

Copyright:
VFX Designer, Tomonori Horio (MALIN POST)
VFX Designer, Noriko Hasegawa (MALIN POST)

Japanese version



 

ケーススタディーをもっと見る

カスタマー・ヒストリーをもっと見る