RealWave
Standard Sea Setup




This is a standard sea setup with a high density zone to place a camera point.

Usually, when you want to create huge sea surfaces, you don´t need to have the same level of detail close to camera as when you are far away from it.
RealWave gives us the possibility to create zones with more detail through its Hypermesh option.

The hypermesh can be caluculated in two ways.
- Automatically along the animation path of objects that are in interaction with the mesh.
- Manually trouugh the addition of CP in the EDIT PATH tab at RealWave properties.


For this example, we have created those points manually just hitting the Insert CP Button an moving control points to the desired positions.
Let´s define the parameters we needed to set up:

- Radius - It's the radius of influence of each control point that establishes the high resolution area.
- Levels - The number of transitions from the highest resolution area to the lowest resolution area.
- Falloff - This is the width of the area defined by the static points (for this example disabled).
- Gap - This is the width of each mesh resolution

You can find more information about Hypermesh paramaters in our manual or simple hitting F1 over a parameter tab.
In Fig1 you can see the graphical representation of parameters we needed to set up.


fig1: Some Hypermesh controls