RealFlow allows you to wet your objects by "painting"
with particles´ collision over its UVs
If
you want to wet an object, it should have its UVs setup from
your 3D package before being imported into RealFlow. This is
a MUST.
We have created this simple object wich has its UVs set to
work.

To
see the texture applied to an object in RealFlow, change the
display mode to Textured.
To make that, right click on any part of the viewport and select
Shading->textured. Your object will turn to black.

The
wet texture is a property of the objects, you can activate it
in the Texture tab of your object.
Five values are activated and your object will turn to black.
Filter
Loops: The wet/dry texture performs a blur filter to
the image in order to make it less crispy. Filter Loops control
the quality of this applied blur.
Filter Strength: Controls the amount of blur.
Pixel Strength: Controls the initial value,
in grayscale, of the pixels colored in the process, before the
blur filter is applied.
Ageing: Control the dry velocity of the texture.
