11.04
Next Limit Technologies, makers of RealFlow physical simulation software, are proud to announce the new availability of in-house production support for vfx studios in North America.

After several months of research and development with Vancouver and Los Angeles based vfx studio, Fusion CIS, Next Limit is proud to offer a dynamic new version of RealFlow (RF4), plus an alliance with Fusion CIS to offer support to vfx studios in North America.  Mark Stasiuk (Fusion CIS), with a PhD in fluid dynamics, is an expert in RealFlow custom scripting, scene building/supervision, shot production, and fluid fx pipeline consultation.  Stasiuk has consulted with high-end studios on feature film, broadcast and commercial work from New York to Los Angeles.

With Stasiuk’s expertise, studios have been able to simultaneously develop their fluid VFX pipelines and produce shots at scales previously unheard of for RealFlow effects.

Mark’s direct collaboration with Next Limit in simulation r&d means that he brings to productions specialized information on RealFlow’s capabilities and upcoming features, and the possibility to work with the development cycle in order to better meet a major project’s needs.
Through Mark, Next Limit Technologies also offers specialized training of vfx artists in the enhanced capabilities of RF4 anywhere in North America.
Studios in North America wishing to see firsthand the new range of capabilities of RF4, wanting to discuss their current and future fluid VFX needs, or to get help with demanding fluid VFX shots, should contact Mark directly at skram@fusioncis.com or 310 601-8458.

31.03
Next Limit announces RealFlow 4 to be released in June 2006

11.11
New Patch version


- RealFlow 3.1.18 ready for
download for Windows,Linux and Mac.
Fixed Bugs
=======

- Bug #473

RealFlow crashes when trying to assing an object for an object emitter if a selection existed before for another assigned object and the workspace was saved for it.


- Bug #474

RealFlow random crashes when the number of threads used for the simulation is greater than 1.

- Bug #547

Dynamics file is used even if the option is not checked in the export central.

- Bug #548

Dynamics file is making RF to crash if the number or dynamics properties of the objects in the SD doesn't match with the objects in the scene.

- Bug #550

RealFlow crashes at saving time when there is a ~Collision daemon with objects that were not loaded in the scene.

21.07
New Patch version

04.04
Maya Plugins for Linux Updated

30.03
Cinema Plugins Updated


- RealFlow 3.1.17 ready for
download for Windows,Linux and Mac.
Fixed Bugs
=======

- Bug #390

Surface tension daemon with dumb particles makes RealFlow to crash when more than
one thread is used.


- Bug #430

Imported particles disappear when reset if the scene was saved with the particles
imported and we load it again.

- Bug #431

Multiple emitters with imported particle files loose their link to the imported
particle files on reset.

- Bug #432

Fill-Deform emitter saved with no body attached makes the scene file corrupted.

- Bug #436

GAS + Drag daemon with shield makes RF to crash.

- Bug #437

Drag daemon force limit does not work correctly.

- Bug #438

Error in axis aligned bounding box for objects.

- Bug #444

RW_Splash emitter will crash RF when changing the number of threads to a
different number than the used when the scene was created.

- Bug #447

"-range" and "-useCache" options in the Simulation Node version doesn't update
the objects animation.

- Bug #451

Scene with a spline daemon saved and re-loaded crashes RealFlow.

- Bug #452

Simulation different behavior when running in command line version. If a simulation
wasn't reset before saving for running in command line mode the behavior
of the fluid is a little bit different.

- Bug #454

RealFlow crashes after the "demo" window has been shown and the user press
the "Continue" button.

- Bug #455

Display information for the mesh is not shown properly.

- Bug #456

Backup not working when in "Frames" mode.

- Bug #459

Email notification doesn't always work, it simply doesn't send the mail to the
recipient.

- Bug #463

Changes in the scale of objects and constraints are made when we apply the
preferences even if the scale factor wasn't changed.

- Bug #464

Mesh generation engine is creating orphan vertices that produce meshes that are
not rendered by Mental Ray in Maya 6.5.

- Bug #465

Attributes "Bound Sup" and "Bound Inf" in the Vortex daemon are not saved with
the project.

- Bug #466

RealWave static points can be created outside the mesh.


29.04
New Patch version


- RealFlow 3.1.16 ready for download.

Fixed Bugs
=======

- Bug #154

When dumb particles using the clone object feature are set to collide with an
object, the emission is not constant. It increases over time.


- Bug #161

When setting the parent objet the size of the rope is not constant.

- Bug #362

RealFlow simulation node crashes when the license file has blank lines
in between or it doesn't have the right number of lines expected.

- Bug #363

RW_Splash with liquid particles will crash RealFlow eventually.

- Bug #364

Changing Max. and Min. substeps will crash RF.

- Bug #365

SD vertices deformation is lost for playing when we create an animation
curve for any parameter in the object panel.

- Bug #367

When object's dynamics are set to yes, if the node information is edited the
object will not update until reset is pressed.

- Bug #369

When SDs files are imported into RF the last frame of the SD is no marked
at the timeline as its right position.

- Bug #374

When replacing SD by re-importing a SD scene the old objects are not
removed from the main selection combo-box at the top the user interface.

- Bug #375

When selecting a "None" object for the "Custom" RealWave type RF crash.

- Bug #376

Weird colouring behavior when several Fill-Deform emitters are in the
same scene.

- Bug #379

When the fist keyframe of a curve is created at frame 0 the keyframe is not
created.

- Bug #383

When a custom object is replaced RF crash when reset is pressed.

- Bug #389

Indexed and grayscale TGAs are not supported making RF to crash.

- Bug #392

When reloading a scene with paticles imported, the emitter used for importing
those particles switch to the position of the emitter that created those
particles.

- Bug #393

Memory leak when using the Mesh primitive for an rigid body object.

- Bug #400

RW not interacting with non dynamics object.

- Bug #406

When loading an SD longer than 200 frames the last frame of the simulation to
be played is set to 200 instead of the last frame of the SD.

- Bug #410

When linking objects to dynamics object they are not getting the movement from
the dyanmic object.

- Bug #413

Rope constraint not loaded properly when the scene is saved in the
middle of the simulation.

- Bug #414

Variable names with numbers inside are not valid variables to be used
in the expression editor.

- Bug #415

When an object is keyframed and set to have dynamics without dyn motion; if is
set to interact with RW, RF will crash.

- Bug #417

Objects with dynamics are moved when the scene is reset.

- Bug #418

Variables coming from objects with dynamics are not updated properly when used
as a variables in the expressions engine.

- Bug #427

Object emitter wrong selection when trying to select particles.

15.03
New Patch version

- RealFlow 3.1.15

Fixed Bugs
=======

- Bug #29

If a SD file is loaded in the scene it is not updated automatically when it
is modified outside of RealFlow.

- Bug #55

View texture for an object is not working if the "View Texture" option is
not checked first.

- Bug #77

When importing particles, if the reset button is pressed the imported
particles disappear.

- Bug #79

"Follow selected" option is not working.

- Bug #81

Saving fluid options doesn't save all the fluid properties.

- Bug #90

Linked daemons are not saved at the right position when the scene is loaded.

- Bug #109

"Life Time" property in the ~Age daemon is seconds and it should be frames.

- Bug #112

Some kind of control about how many times the split is going to happen (in the
daemons with the "Split" property enabled) is needed since the split doens't
take care of the max. number of particles.

- Bug #133

Objects imported having names with characters that are binary functions in
the expressions engine make the curve editor to crash.

- Bug #134

When trying to use one of the follow features "Zoom all", "Zoom selected",
"Center Selected" or "Follow Selected" over a null object coming from LW (sd),
RealFlow loses the point of view and there is no way to bring it back.

- Bug #158

When linking two objects with dynamics active, RealFlow returns unexpected
results.

- Bug #171

Problems with interaction between an emitter with max particles set and
the ~Volume Daemon.

- Bug #197

Limit parameter for a constraint must be not animatable.

- Bug #235

Can't make a mesh on RealWave waves when the simulation is played.

- Bug #244

Not loading SD file with only camera information.

- Bug #245

Objects selection from the panel is slow than from the display.

- Bug #248

Importing objects with the same name from different files makes RealFlow
to do weird things.

- Bug #262

Bad selection when there are objects in the scene with the same name.

- Bug #322

"Create Array" tool not working with the Binary Loader emitter.

- Bug #326

Collision primitives no properly scaled when scaling objects.

- Bug #348

Export Central. The check of the object´s deformation is lost when the
wetmap texture is also checked and we save the scene.

- Bug #349

Custom mesh feature doesn't work.

- Bug #350

"Isolated time" parameter in the "~Isolated" daemon is not saved nor
loaded with the scene.

- Bug #351

SD vertices deformation is lost when changing from SD to Curve.

- Bug #352

Scenes get corrupted when a RW_Splash is created without activating
the "realwave" property in the object first.

- Bug #354

Numerical precision doesn't match across platforms.

- Bug #355

Ribid bodies bad behavior when interacting with a hand-animated object.

- Bug #356

DSpline doesn't follow the animation of linked objects when simulation
but it does when just playing.

- Bug #357

RealWave cached particles (using the Particles Layer) doesn't generate
mesh on play (with the Build Mesh on Replay option).

- Bug #358

RealFlow hangs when trying to simulate or play if a RealWave deformer
has been removed using the context-menu "Remove Item" and that action
was the last before simulating.

- Bug #360

When particles are imported if reset is pressed the particle type switch to the
imported particle type.

 

 

 

 

24.01
New Patch version

- RealFlow 3.1.14
.

What's new
========
Some new command line options have been added. You can now resume a simulation from a specific frame or you can set the number of threads you want to use. Please have a look at the online manual to learn more about it.


Fixed Bugs
=======

- Bug #28

Fit to scene option in the ~Volume daemon doesn't work.

- Bug #129
The Tractor daemon is 4 squared units but only affects 2 squared units.

- Bug #221
Particle selection applied to a new emitter when there was a selection for an old removed emitter.

- Bug #231
The Wind daemon doesn't have the bounded option.

- Bug #305
Emitter vmax. and vmin. properties are no updated when the scene is reset.

- Bug #308
Volume and surface information in the mesaure tool are interchanged.

- Bug #310
The ~Volume daemon used with elastics particles will crash RF.

- Bug #313
Can't unselect control points in the RealWave-cp deformer.

- Bug #314
Perspective camera modified when changing from "camera" to "perspective view".

- Bug #315
"Energy threshold" property in the object panel is not animated.

- Bug #317
Objects under dynamics are not valid objects as source objects for linking.

- Bug #319
Bodies controlled by the path follow constraint don't reset properly.

- Bug #320
Crashing RF when using some particle selection key modifier while selecting
and no particles have been selected. Only happens after the first removal
operation of particles.

- Bug #324
SD<->Curve option doesn't work properly.

- Bug #325
Not updating the "Color" parameter in the "Node" subpanel when changing the
selected element.

- Bug #327
Fill-Deform emitter with "Volume" set to "Yes" don't fill the volume when
changing the resolution or the density.

- Bug #328
Emitters with the "Volume" property are not updated when changing the
resolution or the density.

- Bug #329
No views update after stopping the simulation.

- Bug #330
Bitmap emitter with different than "Single" mode doesn't work.

- Bug #332
General fix to make this version compatible with the MeshDispatcher tool.

- Bug #333
The Curve editor is not using the value of the parameter as the value for the
first frame.

- Bug #334
The RealWave object parameters "Strength V", "Strength H", "Max. Height",
"Wave Speed" and "Deep Effect" can't be animated.

- Bug #335
Prefix names in the export central are not saved within the workspace when
the nodes are not checked for exporting.

- Bug #336
When creating a new project if the project name is given before the location, RF
will report an error "Can't save workspace ...".

- Bug #338
Weird collision behavior between particles and an object with a "hinge" constraint.

- Bug #339
Wave CP add and remove issues.

- Bug #340
Animated object do not intereact with RW if it is linked.

- Bug #343
Wireframe back faces option is not saved with the scene.

- Bug #345
Bad particle filling for the Fill-Deform emitter when the object to fill is linked to an animated object.

- Bug #346

Bodies vertices velocites are not reset when resetting the simulation.

- Bug #347
"Texture strength" parameter under the "RealWave" subpanel for objects doesn't save its value to the workspace file.



--------------------------------------------------------------------------------------------------------------------
10 . 01
New version for Linux users.


- New version for "Fedora Core 2".

--------------------------------------------------------------------------------------------------------------------
 
10 . 12
New exporter plug-in


- Realflow exporter plug-in for Maya

--------------------------------------------------------------------------------------------------------------------
03.12
New Patch version


- RealFlow 3.0.13.

Fixed Bugs

- Bug #234
Rw_Splash emitter sometimes emits from frame 0 without colliding at that point with any object.

- Bug #264
No way of licensing again a simulation node after the first licensing.

- Bug #274
Crashing when trying to delete all curves for the selected mesh.

- Bug #275
Crashing when trying to delete all keys for a selected mesh.

- Bug #276
Magic daemon with "Nearest face" option makes RF to crash.

- Bug #277
In the magic daemon panel some parameters are not shown when changing to "Nearest Face".

- Bug #279
No changing image file type for wetmaps. Only "tga" is working.

- Bug #281
Wetmap textures are written flipped.

- Bug #282
(Mac OS X specific) Liquid type bad written and read in the workspace file.

- Bug #283
Number of threads not saved in the workspace file.

- Bug #284
Not changing the emitter name linked to a mesh in the mesh panel when changing the emitter name. That makes RF to crash when selecting that node under the mesh.

- Bug #285
"Fit to scene" in the volume daemon doesn't work.

- Bug #286
Crashing when saving a scene where a specific sequence of actions have been taken:
1.- Open a new project
2.- Make a realwave surface
3.- Add control point wave but don't select any cps yet
4.- save file
5.- Edit cps and select any, then save file
6.- Now clear the cps
7.- save file


- Bug #287
(Mac OS X specific) SD files with deformation not loaded into 3D platforms.

- Bug #289
Corrupted scenes saved when we remove objects that are part of a RW_Splash.

- Bug #291
File prefix name missing for particle formats .pdc and .asc when loading a saved workspace.

- Bug #292
File prefix name missing for mesh formats .lwo and .obj when loading a saved workspace.

- Bug #293
Ligthwave (.lwo) file exported when only the .sd format is selected for a realwave object.

- Bug #294
File prefix name missing for realwave formats .sd and texture when loading the workspace.

- Bug #295
"Create texture" parameter for the RealWave object not saved in the workspace file.

- Bug #296
File prefix name missing for color plane daemon numerical format when loading the workspace.

- Bug #297
Bad selection and camera manipulation when using the three mouse buttons at the same time.

- Bug #298
Dumb particles plus surface tension makes RF to crash.

- Bug #300
Crashing and weird destruction volumen behaviour when affecting fluids with "Elastics" particle type.

- Bug #301
Magic daemon doesn't work correctly when more than one thread is used.

- Bug #157
RealFlow crashes if the texture of the mesh is set to "none" and the mesh is using "object clone".

- Bug #272
Scrubing doesn't work for cached particles when the project was "saved as" even in the same scene folder than the original one.

- Bug #288
Object with dynamics and a curve for any parameter is not going back to its initial position when reseting the scene.

- Bug #302
Max. number of frames not updated in the timebar when creating a new scene.

- Bug #303
Max. min. med. values for pressure and temperature are not exported in the particle BIN file.

- Bug #278
No evaluating position curves when we reset the simulation.



---------------------------------------------------------------------------------------------------------------------
 
05 . 11
2 Days Special Introductory Los Angeles Training


- Finished

--------------------------------------------------------------------------------------------------------------------
03.11
New Patch version


- RealFlow 3.0.11.

- Bug #249
(Mac OS X specific) No changing cursor when changing manipulation mode.

- Bug #268
(Windows specific) Help system doesn't work on some systems.

- Bug #267
Double clicking on a empty column in the properties table makes RF to crash.

- Bug #266
Weight information is not properly saved in mesh bin files.

- Bug #263
Fill-Affect emitter will crash RFb when moving in the time line if particles were cached.

- Bug #269
RF crashes when unchecking an emitter that is part of a generating mesh.

- Bug #270
RF crashes when having more than one mesh in the scene.

---------------------------------------------------------------------------------------------------------------------