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New voting system in the RF4 Scripting!
A new system of "positive" voting is now in place. If you like a script, you can give it an appreciation point. Negative voting is no longer possible. Scripts that already had votes have only kept the positive ones.
We hope you will find this a fair and easy-to-use system!
Well, scripting tools allow users to program their own tools (within certain limits) and to solve certain program limitations or specific scenes. This obviously makes the program much more powerful. Imagine for example, that you have to create and arrange one hundred elements, wouldn’t it be easier to have a script that makes it for you?
For those of you who do not have a clue what a script is- scripting is basic programming. Some advanced programmers have created a special programming language with several functions and utilities to use straight away; this is a scripting language.

In RF4 we will be dealing with Python scripting. Python is an interpreted, interactive, object-oriented programming language.

It has got an open, friendly community, with lots of documentation, and though its implementation is copyrighted; it is freely usable and distributable, even for commercial use.
1.  Track particle path with a locator by a_tena
2.  WetmapsBetweenObjects by bealobo
3.  Emitter Multisim by Gustavo_Sanchez-Perez
4.  RealWave displacement wave by a_tena
5.  ExpressionToCurves by bealobo
1.  turbulence_wave by LuisMiguel 355 points
2.  Find distance between two nodes by bealobo 82 points
3.  Beer Foam by bealobo 82 points
4.  Fire_propagation by LuisMiguel 56 points
5.  Track particle path with a locator by a_tena 53 points
6.  waveFoamSprayGUI 1v0 by Hendrik 47 points
7.  RealWave displacement wave by a_tena 38 points
8.  Solidification by bealobo 36 points
9.  MediumBeerFoam by bealobo 25 points
10.  Multithreaded Mesh Process by lukeiamyourfather 25 points
11.  Maya cache Particle Importer by jorge_alix 22 points
12.  TrailParticles by jorge_alix 22 points
13.  Freeze Daemon by a_tena 22 points
14.  waveFoamSprayEvent 1v0 by Hendrik 22 points
15.  fluidPresets by Gustavo_Sanchez-Perez 22 points
16.  LayeredCream by jorge_alix 22 points
17.  Object-Based Type Switcher by halber 20 points
18.  Realwave To Particles by lukeiamyourfather 19 points
19.  Mesh generation based on particle collision by Manuel 17 points
20.  attachator by dynamic_boy 17 points
1.  LuisMiguel 465 points
2.  bealobo 280 points
3.  a_tena 117 points
4.  jorge_alix 106 points
5.  Hendrik 69 points
6.  lukeiamyourfather 61 points
7.  Gustavo_Sanchez-Perez 49 points
8.  halber 36 points
9.  dynamic_boy 24 points
10.  Robb_Flynn 20 points
15 Jan 2010
emit from face and or vertex by scubedio
Mesh Export Prep v01 by Knowmad
Emitter Export Prep v01 by Knowmad
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20 Oct 2009
Incremental Save by celluloid_vfx
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09 Oct 2009
ObjMaker by Atka007
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