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New voting system in the RF4 Scripting!
A new system of "positive" voting is now in place. If you like a script, you can give it an appreciation point. Negative voting is no longer possible. Scripts that already had votes have only kept the positive ones.
We hope you will find this a fair and easy-to-use system!
Well, scripting tools allow users to program their own tools (within certain limits) and to solve certain program limitations or specific scenes. This obviously makes the program much more powerful. Imagine for example, that you have to create and arrange one hundred elements, wouldn’t it be easier to have a script that makes it for you?
For those of you who do not have a clue what a script is- scripting is basic programming. Some advanced programmers have created a special programming language with several functions and utilities to use straight away; this is a scripting language.

In RF4 we will be dealing with Python scripting. Python is an interpreted, interactive, object-oriented programming language.

It has got an open, friendly community, with lots of documentation, and though its implementation is copyrighted; it is freely usable and distributable, even for commercial use.
1.  Track particle path with a locator by a_tena
2.  WetmapsBetweenObjects by bealobo
3.  Emitter Multisim by Gustavo_Sanchez-Perez
4.  RealWave displacement wave by a_tena
5.  ExpressionToCurves by bealobo
1.  turbulence_wave by LuisMiguel 138 points
2.  Find distance between two nodes by bealobo 65 points
3.  Beer Foam by bealobo 43 points
4.  Fire_propagation by LuisMiguel 38 points
5.  Track particle path with a locator by a_tena 28 points
6.  Solidification by bealobo 27 points
7.  RealWave displacement wave by a_tena 24 points
8.  waveFoamSprayGUI 1v0 by Hendrik 22 points
9.  MediumBeerFoam by bealobo 19 points
10.  Maya cache Particle Importer by jorge_alix 18 points
11.  Object-Based Type Switcher by halber 15 points
12.  TrailParticles by jorge_alix 14 points
13.  Freeze Daemon by a_tena 14 points
14.  Selecting or Removing ObjectEmitters Vertices based on distance by halber 14 points
15.  Realwave To Particles by lukeiamyourfather 14 points
16.  Mesh generation based on particle collision by Manuel 13 points
17.  attachator by dynamic_boy 13 points
18.  Multi_threads_Mesh_Batch by Robb_Flynn 13 points
19.  Multi Threaded Mesh Process by lukeiamyourfather 12 points
20.  The fastest Maya particles importer by midori 12 points
1.  LuisMiguel 216 points
2.  bealobo 193 points
3.  a_tena 70 points
4.  jorge_alix 64 points
5.  lukeiamyourfather 31 points
6.  Hendrik 30 points
7.  halber 29 points
8.  Gustavo_Sanchez-Perez 25 points
9.  dynamic_boy 20 points
10.  Robb_Flynn 16 points
24 Nov 2008
Diazepan by jorge_alix
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22 Nov 2008
Digital windtunnel by darkside85
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18 Nov 2008
LayeredCream by jorge_alix
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