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mw2017-image-web-SL12_42

TRY IT NOW
 

3D model by Rex Fu - Render artist Mihai Iliuta

  • WHAT’S NEW
  • Full Features List
  • GPU / CPU Chart

WHAT'S NEW IN MAXWELL 4.2

DENOISER

Maxwell now easily integrates a powerful denoiser (by Innobright’s Altus), while preserving texture and geometry details, effectively saving a lot of time. You can obtain your images around two to six times faster, depending on the scene for a similar amount of detail. Instead of having to render your images to a high sampling level, you can keep it low and let the denoiser do the job. Read documentation here or watch a tutorial here.

Original – Denoiser
Sampling level 7

Original – Denoiser
Sampling level 7

Original – Denoiser
Sampling level 7

GPU - OPTIMIZED HANDLING MEMORY

Paving the way for MultiGPU (soon available) some optimizations have been done; you will notice the GPU engine is now better at handling memory, so you will now be able to render much bigger images and load bigger scenes for the same amount of GPU memory.

The new engine requires a CUDA® capable NVIDIA® graphics card to use all the power that GPUs provide to accelerate the render process. All the technology under the hood is identical to the classic CPU engine – which means your images are exactly the same, unbeatable Maxwell quality.

MAXWELL MULTILIGHT™

No more re-rendering. Save infinite lighting variations and images all from ONE single render.

Benefits:

  • Tone Mapping and Camera Response features so you can fine tune the look of your images.
  • Limitless lighting setups in real time.
  • Work smarter and faster by editing lights before and after the render finishes.
  • Create a lighting catalog for your client.
  • Automatically update your catalog with different lighting positions or geometry.
MORE ABOUT MAXWELL MULTILIGHT™

NEW MATERIALS

TableBrdf materials support (MERL)
Xrite AxF Material
Real IES files

MERL DATABASE MATERIALS

In this version there is the possibility to load MERL materials. This is a public collection of 100 lab measured materials expressed as BRDF (Table BRDF materials). You can find out more about them here: https://www.merl.com/brdf/. Read documentation here.

X-Rite AxF MATERIALS

Now you can load X-rite’s Appearance Exchange Format (AxF) files to get a great looking conversion to Maxwell materials, so you get a consistent look of your materials across platforms. Read documentation here.

REAL-IES FILES INCLUDED

A new addition to Maxwell’s catalog of ies files included in the installation; kindly provided by PlaySys exclusively for Maxwell Render.

LIGHTS PANEL

The new Lights panel in Studio allows to play with the intensity of the lights in the scene as if you were using Multilight sliders. This way you can work with emitters in a more interactive way, all in one place while viewing the result in FIRE. It also allows to quickly select the corresponding material to modify the rest of its properties. It is available in Maya, FormZ and Revit,… others will follow. Read documentation here.

Illumination assets in Library Panel

ILLUMINATION ASSETS IN LIBRARY PANEL

New useful assets added in the Library panel so you can drag and drop lights in scene without having to waste time setting them up. Fill lights, spots, IES, projectors, negative fills, invisible lights, ring lights, ready to make your life easier. Read documentation here.

RHINO FOR MAC SUPPORT

Maxwell | Rhino Mac offers a brand new integration for Rhino for Mac, allowing you to work within the Rhino interface via a Maxwell toolbar. Also included with this integration is Maxwell Studio – our sophisticated standalone scene editor. This provides an additional workflow based on our Asset Reference feature, which allows live-linking to assets (.obj, etc) created in Rhino from within Maxwell Studio.

The plugin + Studio workflow is bundled together in one easy installation package, and includes the entire suite of Maxwell tools – for integrated features see the list below. For the full Studio features click here.

Rhino-mac SS
Revit SS

REVIT INTEGRATION

Maxwell 4 includes a complete overhaul of the Revit integration, with significant improvements including the addition of FIRE – our interactive preview engine, as well as a re-designed and reorganised toolbar.

MAXWELL CPU VS GPU

Features/Characteristics
(In V4 you can render in either GPU* or CPU)
*Requires a CUDA® capable NVIDIA® graphics card.

V4 CPU

V4 GPU

TESTIMONIALS

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Next Limit Technologies

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Next Limit Technologies

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