Save time with this four basic rules to remember before you begin: 1) scene scale, 2) realistic material reflectance, 3) realistic light intensities and 4) realistic camera settings.
In Maxwell camera, lights and materials work in the same way as they do in the real world. The camera works as a real SLR camera.
Maxwell does not use abstract lights as in traditional 3D applications, instead it uses actual geometry with emitting material. This approach to simulate light emulates what happens in the real world.
The Maxwell materials system is defined in a physically correct way. Parameters such as surface (roughness bump), subsurface (scattering) and BSDF (color transparency) are the heart of Maxwell superb quality and realism.
Maxwell has been developed with easy workflow in mind and has two key features which help you to work both efficiently and intuitively: FIRE (Fast Interactive Rendering) and Multilight™.