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CaronteFX used in Battlerite

By nextlimit | Caronte Latest News | 0 comment | 2 October, 2017 | 1

CaronteFX used in Battlerite!   Martin “Smulan” Fors (Artist) and Rasmus “Temps” Höök (Technical Artist) chime in with a bit of technical explanation on how they create physics-based animations, such as flags, ropes etc. As you’ve probably seen, we’ve got some cloth or flags on all of our maps, majestically swaying in the wind, especiallyRead more

By nextlimit | Uncategorized | 0 comment | 2 October, 2017 | 0

CaronteFX was used in Battlerite!   Martin “Smulan” Fors (Artist) and Rasmus “Temps” Höök (Technical Artist) chimes in with a bit of technical explanation on how they create physics-based animations, such as flags, ropes etc. As you’ve probably seen, we’ve got some cloth or flags on all of our maps, majestically swaying in the wind,Read more

CaronteFX by Next Limit used in the development of RiME

By nextlimit | Caronte Latest News | 0 comment | 26 May, 2017 | 1

The highly-anticipated video game RiME has been launched, and we at Next Limit are very proud to have been part of it. Next Limit‘s Spanish technology was used in the development of the game, namely the physics engine CaronteFX, which will soon be available for Unreal as well (the game engine with which RiME was developed). Without revealing too much, the gameRead more

Behind-the-scenes glimpse of the Adam demo with CaronteFX

By nextlimit | Caronte Latest News | 0 comment | 12 January, 2017 | 0

Recently the VFX artist Zdravko Pavlov gave a behind the scenes glimpse of  Adam demo including the use of CaronteFX technology. ABOUT ZDRAVKO PAVLOV Zdravko Pavlov is a visual effects artist with 11 years experience in motion graphics and compositing for CG productions, VFX art for games, and 3D modeling, lighting and rendering. His responsibilities in the productionRead more

Unity’s Adam demo executable and assets released

By nextlimit | Caronte Latest News | 0 comment | 3 November, 2016 | 0

At GDC 2016 Unity presented the short version film “Adam” run in real time. Now they have released the character, environment and GFX packs from the demo as well as an executable version for people to download. To create Sebastian’s animations, Unity team made extensive use of the high fidelity physics simulation tool CaronteFX and theyRead more

Behind the Scenes: Learn how CaronteFX was used in Unity´s Adam short film

By nextlimit | Caronte Latest News | 0 comment | 5 September, 2016 | 0

Get to know how Unity’s engineers and animators worked with amazing technologies like CaronteFX to create Adam: https://blogs.unity3d.com/2016/08/31/adam-animation-for-the-real-time-short-film/

CaronteFX at the Unite Europe 2016: Adam full short film

By nextlimit | Caronte Latest News | 0 comment | 23 June, 2016 | 0

Unite Europe returned to Amsterdam this year from May 31  – June 2. The selected venue was Westergasfabriek, an incredible complex of old gas factory buildings set within a nice park, just a stone’s throw away from the city centre. The purpose of the event was to provide first-hand information about new plans, features and improvementsRead more

Meristation mentioned CaronteFX

By nextlimit | Caronte Latest News | 0 comment | 21 June, 2016 | 0

Meristation, one of the best videogames publications in Spain mentioned CaronteFX. Read full article (in Spanish): http://www.meristation.com/pc/noticias/unity-saca-musculo-con-la-demo-tecnica-completa-de-adam/58/2133350 

CaronteFX the new star at Unity demo 2016 – Interview by Vida Extra

By nextlimit | Caronte Latest News | 0 comment | 6 April, 2016 | 0

“The entertainment industry is currently experiencing a genuine explosion of creativity thanks to the refinement of digital development techniques, which have established themselves as one of the most important resources not only in the cinematography, but also in videogames. As an audience and as users, we are demanding more realism while the standards and expectationsRead more

CaronteFX FREE Version Now available!

By nextlimit | Caronte Latest News | 0 comment | 4 April, 2016 | 0

CaronteFX Free version will only simulate the Unity primitives and the meshes included in the example scenes. The package tools: fracturer, welder, tessellator, etc. have the same limitation. CaronteFX is developed by Next Limit Technologies, developers of rigid body/soft body simulation technology software that has been successfully used to create animations for film, advertising, videoRead more

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  • CaronteFX used in Battlerite
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  • CaronteFX by Next Limit used in the development of RiME
  • Behind-the-scenes glimpse of the Adam demo with CaronteFX
  • Unity’s Adam demo executable and assets released

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